The longest ship ever built, the heaviest digger and the largest aeroplane, the world’s first working motorcar, and its most expensive one. What machines like these have in common is that they all say a lot about the inventiveness and imagination of the people who conceived and created them. Some of them are useful, others are just a bit of fun, but the best ones are truly magnificent, and fascinating to discover.
Once upon a time, in the middle of winter, a King sat at a window and sewed. As he sewed and gazed out onto the landscape, he pricked his finger with the needle, and three drops of blood fell onto the snow outside . . .
People have been telling fairy tales to their children for hundreds of years. And for almost as long, people have been rewriting those fairy tales – to help their children imagine a world where they are the heroes. Karrie and Jon were reading their child these stories when they hit upon a dilemma, something previous versions of these stories were missing, and so they decided to make one vital change..
They haven’t rewritten the stories in this book. They haven’t reimagined endings, or reinvented characters. What they have done is switch all the genders.
It might not sound like that much of a change, but you’ll be dazzled by the world this swap creates – and amazed by the new characters you’re about to discover.
‘EXCELLENT,’ says the bard. ‘It’s probably a good idea for you to know about him.’
‘Wait . . . him? Who’s him?’ said Rue.
‘Uki,’ says the bard. ‘Uki Patchwork. The Magpie Demon. Uki of the Two Furs.’
From the Ice Wastes beyond the Cinder Wall emerges an unlikely hero. Rejected by his village and left to die, young Uki is given life and unique powers by a long-buried spirit from the time of the Ancients . . . and a life or death mission.
Joined by two other outcasts – a trained assassin who refuses to kill people and a very short rabbit who rides the fastest jerboa on the plains – Uki must capture Valkus, the Spirit of War, before rabbitkind destroys itself in conflict.
The bard looks up at the three figures. They have black hooded cloaks and long robes. From the holes in their masks, three pairs of eyes watch him: cold, calm, emotionless.‘Yes,’ says the bard. ‘They’re bonedancers. You don’t need to sound quite so excited, though. They have come to kill me.’
And so it is that the bard and and his young apprentice Rue are taken to Spinestone, the temple warren of the bonedancers. It is here that the bard is ordered to retell the tale that has got him in so much trouble . . . and so to the next instalment in the astonishing tale of Podkin One-Ear . . .
Podkin, Paz and Pook once again find their home under threat, but this time they are ready to fight! Podkin and the others leave for Sparrowfast to ask their uncle for the use of his magic bow. It’s the one weapon that could save them all. But as they flee into the forest depths, it seems they have been betrayed . . .
The bard tiptoes out of his room, the crow-dream still echoing in his head, making him twitch at imaginary creaks of iron wings . . .
The bard must leave Thornbury. It is not safe for him to stay. Rue, his new apprentice, travels with him – keen to learn his trade – and hear the next installment in the legend of Podkin One-Ear . . .
Podkin and his fellow rabbits have been sheltering in Dark Hollow after their battle with Scramashank. Paz tends to the rabbits with sleeping sickness; Crom meets with the war council . . . Podkin has nothing to do! Frustrated, Podkin goes exploring and discovers an abandoned underground chamber. Armed with the Gift of Dark Hollow, Podkin learns to moonstride, and Paz is rewarded with a magical gift of her own . . .
A thick white blanket covers the wide slopes of the band of hills known as the Razorback Downs . . .
Podkin is the son of a warrior chieftain. He knows that one day it will be up to him to lead his warren and guard it in times of danger. But for now, he’s quite happy to laze around annoying his older sister Paz, and playing with his baby brother Pook. Then Podkin’s home is brutally attacked, and the young rabbits are forced to flee. The terrifying Gorm are on the rampage, and no one and nowhere is safe. With danger all around them, Podkin must protect his family, uncover his destiny, and attempt to defeat the most horrifying enemy rabbitkind has ever known.
When Chester discovers he can mind jump, his sister Amy wastes no time in putting his new skills to work boosting the viewing figures on her video blog. And when a TV company takes them global, he does his most daring mind jump yet, into the brain of Tito the gorilla. The trouble is, when he tries to return to his own body – it’s gone!
Has it been stolen? But who would want it, and why? And how come Chester suddenly has the urge to search Amy’s hair for fleas? The quest to find the answers takes him on a journey beyond his wildest imagination.
There was a sabre-toothed tiger in the playground. Wandering thoughts, Tim had come to realise, were extremely dangerous things.
Nearly a year has passed since Tim, Dee and Phil the finger monkey (with the help of some fire-breathing bear-sharks) defeated Wilde Tech Inc and destroyed the imagination space. But since then, it’s become increasingly clear that there’s something wrong with Tim. His imagination seems limitless – anything he imagines immediately appears in front of him, with no need for the imagination box. Which has both good and bad consequences.
Then, in the blink of an eye, everything changes. Tim wakes up and discovers he’s in his old orphanage. No one, not even Dee, knows who he is. He’s completely alone – his worst nightmare. But soon he realises who is to blame. His old enemy, Clarice Crowfield, has hijacked a new, all-powerful machine and created a reality where she is in charge! Tim must find Professor Eisenstone, convince Dee that they really are best friends (and, of course, recreate Phil) – then literally put their world to rights.
Timothy Hart is getting used to the good life with his new Imagination Box. Anything he can imagine, he can create! There’s only one rule – the Box mustn’t leave Tim’s room at the hotel where he lives.
But Tim has never been good at following rules – especially when there’s the opportunity to ‘imagine’ his homework into being without actually having to do it! Tim is feeling rather pleased with himself . . .
Until he notices the strange people following him, and then chasing him, and then his beloved Imagination Box being ripped from his hands.
He’ll need the help of a Top Secret Scientific Institution if he’s going to save the Imagination Box from corruption of the worst possible kind.
There is a box. Anything you imagine will appear inside. You have one go, one chance to create anything you want. What would you pick?
That’s exactly the question ten-year-old Timothy Hart gets to answer after discovering The Imagination Box. The greatest toy on earth.
The top-secret contraption transforms his life but when the box’s inventor, Professor Eisenstone, goes missing, Tim knows he has to investigate.
With the help of a talking finger monkey called Phil, he sets out to find the professor. In order to rescue his friend, he must face his darkest fears and discover the true potential of his own mind.